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Ground Control II: Operation Exodus is the sequel to Ground Control, the award winning real-instance strategy game developed by Massive Entertainment. Tremendously such as its predeccesor it features stunning 3D graphics & the fully rotational camera models. Unlike more real-instance strategy games, Ground Control II behaves good deal prefer a former title in this it focuses additional in unit strategy & maneuver like base construction or even managing an economy. Unlike a former, still, Ground Control II does have a resource supervisor call instruction Aquisition which is earned through the capturing of Triumph Locations & destruction of enemy forces. Aquisition Points allow busy people to field units on a field & have the trend lines weapons that come unique to both faction. Too, the game is significantly sooner paced than its older brmore & moves along at a similar pace of other real-period strategy games such as Warcraft and Command and Conquer.
a game features a 3-triangular conflict, still lone ii of a factions, the Northern Star Alliance & the Viron Nomads, come actually playable. A Terran Empire occurs as NPC faction featured conspicuously in the individual-streaming video player campaign. Between them playable sides, there are the aggregate of 33 units available. Everthing one units come deployed onto a battleground across dropships, tremendously rather a deployment procedures of its predecessor. These units include free to roam foot, tanks, lightly assault vehicles, whirlybird, artillery, & electrostatic emplacements. Unlike Ground Control, all the same, unit customization is unavailable when apiece single unit features the secondary work.
Storyline
Ground Control II requires place around 322 years fallowing a cases of Ground Control & its expansion Ground Control: Dark Conspiracy. What follows occurs as elaborated timeline that summarizes a cases that would lead to a formation of a Terran Empire & the subsequent subjugation of the Northern Star Colonies & the Virons.
The Battle for Krig-7b (2419-2420)
In the remote backwater planet, Krig-7b, 2 factions, a Crayven Corporation & a Sequentially of the Future Dawn engaged within an 100% out war for control. Orginially what was orginally a compound aquisition per remorseless Crayven Corporation quickly turned into the all-fired conflict for the seizure of ancient alien technology from either the fanatic Choose of the Future Dawn. It was at length found that Krig-7b was the nexus of the astronomic network of the befittingly termed Xenofacts which were spread through a galaxy.
the conflict one of these days escalated into the stalemate between them factions & a irregular prevent-truce was announced. But this ploy was seen for what it really was by Crayven Field Commander Major Sarah J. Parker & The correct sequence Deacon Jarred Stone. Two commanders united to choose down a corrupt Crayven director Enrica Hayes & Choose Cardinal Agieri & their distastrous project to unleash an alien drone army which would annhilate the entire galaxy. Finally Deacon St1 lead his rebel forces to triumph, killing a Cardinal & destroying a primary Xenofact around one brutal swoop. An ominous, however misterious event happened directly later on when the ruined Xenofact emitted a consistent beam of weak that lasted two or three seconds. What exactly happened is to this day, virtually unaccountable, but these are hinted that it was the signal, yet the precise purpose of that signal remains a mistery. A "signal" obliterated a a correct sequence comm& ship in the atmosphere and significantly damaged the CSS Astrid in the run.
Both months late, a rascal corporate professional Sarah Parker, ruined a '''Globe's Early Warning Body. Her reasons for doing and then were never found however a results were clear. Globe was left within an implausibly vulnerable position that would at length lead to the Number one Stellar War...
The Independence Wars (2422-2429)
It became more and more visible that a massive corporations would withdraw from either Globe due to the heavily taxations that were situated upon the two. Likewise numbers of of a corporations got grown then self-self-sustaining within war machine & economy that independence was a logical move for numbers of, inlcuding the Crayven Corporation, Welby-Simms, & the Choose of the Up to date Dawn. Welby-Simms Corporation declared its independence from either Terra & so began a Independence Wars. Rising became the virtual disease which whelm the colonies such as a blanket. In time a majority of colonies in the Outer Sphere''' declared themselves independent. Per war's prevent, Globe experienced wasted nearly the lot power & simply controlled a mere handful of its left over colonies.
The First Stellar War (2431-2501)
a comparatively freshly united states, the Draconis Empire, saw a revolution goading throughout a galaxy & decided to mount an assault on the weakened Globe government. What occured next, was probably a big conflict that took place around mortal history. When a conflict ab initio, was between a Draconis Empire & Globe, it wasn't yearn prior to a more factions come to become invloved within an endless race for power & influence.
A destruction that followed was virtually unspeakable. Colonies ended higher annhilated in the struggle & others becam isolated. One of these days a Outer Sphere was totally cut off from either a rest of humanity whilst a Tachyon Com Relays were destroyed. It was late found that a Draconis Empire perpetrated a attacks sequentially to close off its borders. In a aftermath, a Draconis Empire at length reigned supreme across a Inner Sphere & the Terran Empire was natural.
The Age of Silence (2501-2699)
the aftermath of the Number one Stellar War was a hard reconstruction for the Terran Empire. It were tough pressed to pool altogether available resources into mantaining control & stability on top a Inner Sphere. A Outer Sphere wwhen basically abandoned when soon when a Tachyon Com Relays were destroyed as a Henrich Barrier profits blocked completely more communication methods. A Outer Sphere worlds became virtually impoversihed when starvation, frustration, & petty hate became a norm. Lot of the old corporation technology was worn out & rendered useless. What was worse is that a noesis to repair these things experienced been misused on top period.
Slowly, however for sure a Outer Colonies began to replensih themsleves. Communication over again became reality for the colonies & spacefaring was re-invented. A colonies at length began diplomatic measures & 2 nations were born: A Northern Star Alliance & a Intergalactic Trade Guild. Virtually, completely colonies of the Outer Sphere were united inside the astronomical democracy through the ingenious intrigue of the young human per title of Ardurien Warhurst. A NSA decided that Morningstar Prime would exist as a capital for the newly united states. Prosperity was eventually realized per citizens of the NSA & life was peaceful. Peace & prosperity, yet, may never survive forever.
The Second Stellar War/ The Second Independence War (2699)
A Terran Empire struck forgoing warning, while forgoing mercy. the massive fleet of ships consistently conquered planet when planet & at the front was a missy per title of Imperator Vlaana Azleea. A atrocities commited in Ariel Prime, a birthplace of a NSA, truly earned her the title 'A Butcher of Ariel'. When planets were conquered, when swell cities were rendered mere dust & ashes in the face of unpitying orbital bombardments & land invasions.
a NSA began to move towards a counter towards the Empire's apparently unstoppable advance. A NSA space fleet was mobilized & was breaa to have law office against the onslaught, if only for a select few period. Afterwards, a virtually all important event occured while a idea of electromagnetic shield domes was put into burden around defending a cities of the NSA. By using a domes in situ, orbital bombardments were rendered useless, but a threat of ground invasion was however in situ. 42 years late, a war is seeking grim for the Northern Star Alliance.
A space fleet is no additional, ruined within of these decisive battle. Morningstar Prime remains loose amongst a conquered NSA planets however potentially that status might't go forever. Terran troops l& per 2nd and the citizens of the Northern Star Alliance come backed into a corner. Warhurst, nowadays commander-around-chief of the NSA armed forces, just can not prove my point to resist for tremendously yearn. Fresh field commanders come mobilized to defend Morningstar Prime including Captain Jacob Angelus, all a same a war has taken its toll in each him & the military machine. Numbers of come wearied from either a constant fight & it seems a lone hope for the NSA is the realization of an ancient legend. a legprevent which may mean the end of humanity when i personally understand it.
Characters
Exist as warned that spoilers can watch in the character profiles.
Northern Star Alliance
A NSA occurs as conglomeration of popular colonies of the at present defunct Crayven Corporation. A capital of the NSA is Morningstar Prime. Prior to a war, a colonies enjoyed peace & prosperity, which may be attributed to its protective working people. It currently must fight to preserve their way of life from either a pitiless Terran Empire.
Captain Jacob Angelus
Sergeant Tan Hai Rho
General Ardurien Warhurst
Major Douglas Grant
Lieutenant Michelle Lacroix
Science Officer, Dr. Alice Mcneal
Terran Empire
At one time a Draconis Empire, a Terran Empire draws good deal of its nature and severity from either a tattered shells of the old mega corporations. Its goal is to unite 100% humanity under its sovereign control, & alas a means to launder sol keep around been emphatically to a lesser degree lesson. A emperor has charged a pitiless Imperator Vlaana Azleea by owning a project of subjugating a NSA to bring a children into the stack.
Imperator Vlaana Azleea
Centurion Dracus
Centurion Cezarus
The Viron Nomads
A Virons were number 1 found per varlet corporate professional Sarah Parker, while she ventured into their territory in the 25th century. Expeditions were sent to establish communication sustaining a babies, notwithstanding the Virons responded hostilely. A Virons come traditionally xenophobic & tend to keep to themselves. What is known all about the babies is that it is bi-biped parasites & have the culture that is depending deeply in a code of honor.
G'Hall Vi'Cath
Drahk'Mar Vi'Cath
K'Haunir Vi'Cath
The Intergalactic Trade Guild
A trade lodge was one of deuce organizations spawned from either a re-reunion of the colonies. It is typically swell received when it bring economic promise to beleagured nations. Others even so regard the children when rascal & runner. A Trade Guild has been known to dabble within certain run including person slavery & weapons smuggling. To this day, the Trade Guild has & however declares themselves a neutral person within astronomic politics. It swear allegiance single to the all-powerful credit.
Hervon Dreznor
Factions & Units
Northern Star Alliance
A NSA utilise conventional ballistic weapons system for their forces & traditional wheel & tread movement for their land vehicles. Their technology is an perceptible descendent from either military technology used per Crayven Corportaion, & is even when efficacious as it was 300 years ago. Their armor is significantly thicker than their enemies, notwithstanding, their movement is restricted when it is incapable of matching a speeds of Terran hoverdynes & Viron centuroids. It likewise lack a ability to skip lakes unless by having a assistance of aerial conveyance.
NSA Dropship
NSA Light Assault Infantry
NSA Sniper
NSA Siege Soldier
NSA Light APC
NSA Recon Terradyne
NSA Rocket Terradyne
NSA Mobile Artillery
NSA Combat Engineers
NSA Main Battle Terradyne
NSA Fortress Terradyne
NSA Assault APC
NSA Light Helidyne
NSA Transport Helidyne
NSA Sentry Gun
NSA Field Sensor
Viron Nomads
A Virons come bi-two-footed parasites world health organization have sophisticated nanotechnology coupled by having organic machinery. Viron units come capable of regeneration & although that run occurs as slow of these, Virons come fully capable of giving to battle fallowing the damn encounter. Viron armor is as well far extra roving than their NSA counterparts due to their hovering systems. Virons come capable of moving great deal sooner than a NSA & might possibly skip terrain that would otherwise exist as unpassable. A more mobility is yet offset per Virons lastingness which leaves great deal to exist as desired. A nature and severity of the Virons, but, is their ability to meld. Melding occurs as run that involves ii of the equivalent unit to produce one unique unit. This versatility allows a babies to adapt to all but any combat situation all a same the units come vulnerable when the melding run requires consequence.
Viron Dropship
Viron Assault Clanguard
Viron Missle Clanguard
Viron Mortar Clanguard
Viron Infector Clanguard
Viron Gun Centuroid
Viron Engineer Centuroid
Viron Mortar Centuroid
Viron Missile Centuroid
Viron Penetrator
Viron Thumper
Viron Corruptor Centuroid
Viron Hellfire Centuroid
Viron Fighter Helidyne
Viron Surveillance Helidyne
Viron Screamer Helidyne
Viron Contaminator Helidyne
Viron Bio-Pulsar Gun
Viron Field Sensor
Terran Empire
A Imperials utilise advanced technology compared to to the NSA's conventional means of warfare. Their technology is strongly evocative of the armed services will of the The correct sequence of the Just released Dawn. the Terrans utilize a ostensibly endless supply of hoverdynes & legionnares to form their monstrous invasion fleets. Likewise their plasma depending weapons system is great deal extra deadly in comparison a ballistic munition favorite per NSA. Their superior figures give a two the edge it require in any conflict.
Imperial Dropship
Imperial Legionnaire
Imperial Dragoon
Imperial Light APC
Imperial Centurio Hoverdyne
Imperial Light Hoverdyne
Imperial Destroyer Hoverdyne
Imperial Vanquisher Hoverdyne
Imperial A-4 Combat Strider
Imperial Missile Strider
Imperial Howitzer IMHH65
Imperial Engineer Hoverdyne
Imperial Attack Helidyne
Imperial Field Defense Turret
Imperial Field Sensor
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